Project: Sierra

  1. It's not a game.
  2. Take things apart to make new things.
  3. Manipulate the system within the system.

Set along along the Sierra Madres mountain range, Sierra (see where we got the name ;>) utilises a unique system of game logic to completely integrate the player(s) into the world. Player(s) can manipulate elements of the world to their advantage in entirely unprescribed ways, resulting in a truly refreshing system of tooling and magic. Their presence in the world itself influences the game state. Set in a adjacent time borrowing from folktale, K'iche Mythos, and various other sources, Sierra is truly whatever you make it. expected 2025

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